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A Theory of Fun for Game Design - 2nd Edition by Raph Koster (Paperback)

A Theory of Fun for Game Design - 2nd Edition by  Raph Koster (Paperback) - 1 of 1
$25.11 sale price when purchased online
$44.99 list price
Target Online store #3991

About this item

Highlights

  • Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
  • About the Author: Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry.
  • 297 Pages
  • Computers + Internet, Human and Computer Interaction

Description



Book Synopsis



Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You'll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins



About the Author



Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.

Dimensions (Overall): 9.1 Inches (H) x 7.5 Inches (W) x .6 Inches (D)
Weight: 1.2 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Human and Computer Interaction
Genre: Computers + Internet
Number of Pages: 297
Publisher: O'Reilly Media
Format: Paperback
Author: Raph Koster
Language: English
Street Date: December 31, 2013
TCIN: 82945105
UPC: 9781449363215
Item Number (DPCI): 247-10-2869
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.6 inches length x 7.5 inches width x 9.1 inches height
Estimated ship weight: 1.2 pounds
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