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About this item
Highlights
- Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#.
- About the Author: Sebastiano Cossu is a software engineer and game developer.
- 143 Pages
- Computers + Internet, Programming
Description
Book Synopsis
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn- Understand the fundamentals of AI
- Create gameplay-based AI to address navigation and decision-making problems
- Put into practice graph theory and behavior models
- Address pathfinding problems
- Use the A* algorithm, the deus ex machina of pathfinding algorithms
- Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
From the Back Cover
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.You will:
- Understand the fundamentals of AI
- Create gameplay-based AI to address navigation and decision-making problems
- Put into practice graph theory and behavior models
- Address pathfinding problems
- Use the A* algorithm, the deus ex machina of pathfinding algorithms
- Create a mini stealth game
About the Author
Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .34 Inches (D)
Weight: .51 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 143
Publisher: Apress
Theme: Games
Format: Paperback
Author: Sebastiano M Cossu
Language: English
Street Date: December 6, 2020
TCIN: 1003042064
UPC: 9781484263549
Item Number (DPCI): 247-48-9296
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.34 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.51 pounds
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