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Creating Game Environments in Blender 3D - by Ezra Thess Mendoza Guevarra (Paperback)

Creating Game Environments in Blender 3D - by  Ezra Thess Mendoza Guevarra (Paperback) - 1 of 1
$44.99 sale price when purchased online
$64.99 list price
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About this item

Highlights

  • Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene.
  • About the Author: Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines.
  • 243 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You'll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.

The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you're likely to work on. You'll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.

This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.

What You Will Learn

  • Use Blender to create low poly game environments
  • Work with the common Blender tools for game environment design and development
  • Discover how to use Blender features in depth
  • Compare the Eevee and Cycles game engines
  • Who This Book Is For

    Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.



    From the Back Cover



    Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You'll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.

    The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you're likely to work on. You'll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.

    This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.

    You will:

    • Use Blender to create low poly game environments
    • Work with the common Blender tools for game environment design and development
    • Discover how to use Blender features in depth
    • Compare the Eevee and Cycles game engines



    About the Author



    Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling.

    Despite being epileptic, she continues to pursue her dreams and "break the walls". A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist.


    Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .55 Inches (D)
    Weight: 1.02 Pounds
    Suggested Age: 22 Years and Up
    Sub-Genre: Programming
    Genre: Computers + Internet
    Number of Pages: 243
    Publisher: Apress
    Theme: Games
    Format: Paperback
    Author: Ezra Thess Mendoza Guevarra
    Language: English
    Street Date: October 17, 2020
    TCIN: 1003041791
    UPC: 9781484261736
    Item Number (DPCI): 247-48-8178
    Origin: Made in the USA or Imported
    If the item details above aren’t accurate or complete, we want to know about it.

    Shipping details

    Estimated ship dimensions: 0.55 inches length x 7 inches width x 10 inches height
    Estimated ship weight: 1.02 pounds
    We regret that this item cannot be shipped to PO Boxes.
    This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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