$44.95 when purchased online
Target Online store #3991
About this item
Highlights
- 1-4 Players
- 14 Years and Up
- Board Games
- Strategy and war games
- GMT Games
Description
Read the Cuba Libre Game Spotlight article here!In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.Castro’s InsurgencyFollowing up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive. Cuba Libre is easy to learn for Andean Abyss players—both volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes:The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?El Che and Raúl: Brilliant in the field, or bungling hostage-takers?Operation Fisherman: Can the Marxists pull off a second invasion?General Strike: Urban disruption or rebel embarrassment?Radio Rebelde: Are the masses tuning in, or just the Army direction finders?Pact of Caracas: Can the rebels unite?Armored Cars: Mobile striking power, but in whose hands?Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?Fat Butcher: Can the Mob’s enforcer protect its casinos?Sinatra: Frankie’s Havana show a boom or bust, and who collects?… and much more.New twists match the COIN system to the situation in 1950s Cuba:It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them. Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!Multiplayer, 2-Player, SolitaireCuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.Cuba Libre like its predecessor Andean Abyss presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our COunterINsurgency series). A rich and under-represented history of 20th-Century guerrilla warfare beckons. Volume III is A Distant Plain—Insurgency in Afghanistan, and Volume IV is Fire in the Lake—Insurgency in Vietnam."Components:One 17"x22" Mounted Map106 Wooden Pieces (many embossed)52 Playing CardsOne full-color countersheetRules BookletPlay Booklet7 Player Aid SheetsThree 6-sided dice
Suggested Age: 14 Years and Up
Type of Game: Strategy and War Games
Playing Time: 2 or More Hours
CPSC Choking Hazard Warnings: Choking_hazard_small_parts
Number of Players: 1-4 Players
Package type: Full Game
Educational Focus: Social Skills
Battery: No Battery Used
TCIN: 78468208
UPC: 917054010421
Origin: made in the USA or imported
The above item details were provided by the Target Plus™ Partner. Target does not represent or warrant that this information is accurate or complete. On occasion, manufacturers may modify their items and update their labels.
We recommend that you do not rely solely on the information presented. If you have a specific question about this item, you may consult the item's label, contact the manufacturer directly or call Target Guest Services at 1-800-591-3869.
If the item details above aren’t accurate or complete, we want to know about it.
Shipping details
Estimated ship dimensions: 3 inches length x 9 inches width x 12 inches height
Estimated ship weight: 3.4 pounds
item ships from third party seller: Noble Knight Games
Return details
This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.