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Essential Guide to Renderman(r) Shading Plugin Development - by Brad E Hollister (Paperback)
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About this item
Highlights
- Understand the fundamentals of Bxdf plugins for RenderMan(R) 21+, both the technical details and API architecture.
- About the Author: Brad E. Hollister holds a PhD from the University of California Santa Cruz in Computer Science and has extensive software development experience both professionally and in areas of Open Source, including BRL-CAD, VTK, and SCIRun.
- 141 Pages
- Computers + Internet, Computer Graphics
Description
Book Synopsis
Understand the fundamentals of Bxdf plugins for RenderMan(R) 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan(R) edition. RenderMan(R) is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan(R) 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan(R) C++ API. Essential Guide to RenderMan(R) Shading Plugin Development specifically addresses writing RenderMan(R) C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan(R) programmable shading. What You Will Learn- C++ development for Bxdfs
- Fundamentals of the rendering equation
- Monte Carlo integration
From the Back Cover
Understand the fundamentals of Bxdf plugins for RenderMan(R) 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan(R) edition. RenderMan(R) is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan(R) 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan(R) C++ API. Essential Guide to RenderMan(R) Shading Plugin Development specifically addresses writing RenderMan(R) C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan(R) programmable shading. What You Will Learn- C++ development for Bxdfs
- Fundamentals of the rendering equation
- Monte Carlo integration
About the Author
Brad E. Hollister holds a PhD from the University of California Santa Cruz in Computer Science and has extensive software development experience both professionally and in areas of Open Source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. He is also faculty advisor for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.Dr. Hollister has authored the following books:
● Core Blender Development
● A Concise Introduction to Scientific VisualizationDimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .33 Inches (D)
Weight: .61 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Computer Graphics
Genre: Computers + Internet
Number of Pages: 141
Publisher: Apress
Format: Paperback
Author: Brad E Hollister
Language: English
Street Date: June 23, 2023
TCIN: 1003045294
UPC: 9781484293911
Item Number (DPCI): 247-50-1995
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.33 inches length x 7 inches width x 10 inches height
Estimated ship weight: 0.61 pounds
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