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Families at Play - (The John D. and Catherine T. MacArthur Foundation Digital Media and Learning) by Sinem Siyahhan & Elisabeth Gee (Paperback)

Families at Play - (The John D. and Catherine T. MacArthur Foundation Digital Media and Learning) by  Sinem Siyahhan & Elisabeth Gee (Paperback) - 1 of 1
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About this item

Highlights

  • How family video game play promotes intergenerational communication, connection, and learning.
  • About the Author: Sinem Siyahhan is Assistant Professor of Educational Technology in the School of Education at California State University, San Marcos, and Founding Director of Play2Connect.
  • 216 Pages
  • Education, Computers & Technology
  • Series Name: The John D. and Catherine T. MacArthur Foundation Digital Media and Learning

Description



Book Synopsis



How family video game play promotes intergenerational communication, connection, and learning.

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure.

Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.



About the Author



Sinem Siyahhan is Assistant Professor of Educational Technology in the School of Education at California State University, San Marcos, and Founding Director of Play2Connect.

Elisabeth Gee is Delbert and Jewell Lewis Chair in Reading and Literacy and Professor in the Mary Lou Fulton Teachers College at Arizona State University.

Dimensions (Overall): 9.0 Inches (H) x 6.0 Inches (W) x .49 Inches (D)
Weight: .7 Pounds
Suggested Age: 22 Years and Up
Series Title: The John D. and Catherine T. MacArthur Foundation Digital Media and Learning
Sub-Genre: Computers & Technology
Genre: Education
Number of Pages: 216
Publisher: MIT Press
Format: Paperback
Author: Sinem Siyahhan & Elisabeth Gee
Language: English
Street Date: July 2, 2024
TCIN: 93389506
UPC: 9780262552639
Item Number (DPCI): 247-48-6271
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.49 inches length x 6 inches width x 9 inches height
Estimated ship weight: 0.7 pounds
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