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About this item
Highlights
- Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed.
- About the Author: Amanda Philips is Associate Professor of English, Film and Media Studies, Women's and Gender Studies, and American Studies at Georgetown University, and is the author of Gamer Trouble: Feminist Confrontations in Digital Culture (2020).
- 256 Pages
- Social Science, Media Studies
Description
About the Book
""Gamer Trouble" explores feminist confrontations in digital culture"--Book Synopsis
Complicating perspectives on diversity in video games
Gamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.Review Quotes
"Gamer Trouble is a much-needed twist on representation, gaming culture, and the technology-human interaction through a feminist lens in gaming studies ... Embracing the generative power of troubling ruptures in gaming conversations, Phillips moves the discussion surrounding gaming studies toward a productive avenue that will change how understand the relationship between games, people, and politics."-- "The Journal of Popular Culture"
"Absolutely essential reading for anyone interested in video games or game studies. Inspired by queer (and) women of color feminism, this much-needed, timely, and insightful book troubles the figure of the gamer and boldly shifts how we understand video games and their place in society."--Bonnie Ruberg, author of Video Games Have Always Been Queer
"As Phillips demonstrates, the gaming world is no stranger to the turbulence and struggle over meaning, identity, and culture. But by historicizing both the racism and sexism in the industry, Gamer Trouble demands a different kind of engagement by the user: one that does not shy away from this complexity. Rather, Phillips lifts the hood to understand how these histories are made both part and parcel of gameplay."--Radhika Gajjala, author of Digital Diasporas: Labor and Affect in Gendered Indian Digital Publics
"I learnt a lot from Gamer Trouble, from its feminist citational multiplicity, alternative methods of textual analysis, and inspirational structural flow. All of these will have a lasting influence towards my own approaches to studying and writing about video games."-- "First Person Scholar"
About the Author
Amanda Philips is Associate Professor of English, Film and Media Studies, Women's and Gender Studies, and American Studies at Georgetown University, and is the author of Gamer Trouble: Feminist Confrontations in Digital Culture (2020).Dimensions (Overall): 8.9 Inches (H) x 5.9 Inches (W) x .8 Inches (D)
Weight: .8 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 256
Genre: Social Science
Sub-Genre: Media Studies
Publisher: New York University Press
Format: Paperback
Author: Amanda Phillips
Language: English
Street Date: April 21, 2020
TCIN: 91573324
UPC: 9781479834921
Item Number (DPCI): 247-34-6553
Origin: Made in the USA or Imported
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Estimated ship dimensions: 0.8 inches length x 5.9 inches width x 8.9 inches height
Estimated ship weight: 0.8 pounds
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