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Machinima - by Phylis Johnson & Donald Pettit (Paperback)

Machinima - by  Phylis Johnson & Donald Pettit (Paperback) - 1 of 1
$29.95 when purchased online
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About this item

Highlights

  • Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production.
  • About the Author: Phylis Johnson is Professor & Director of the School of Journalism & Mass Communication at San Jose State University.
  • 327 Pages
  • Performing Arts, Film

Description



About the Book



Unlike traditional animation techniques that use specialized 3D animation software, machinima --a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production. Aimed at beginning or intermediate machinima storytellers, this is an informative and useful overview of an emerging art form.



Book Synopsis



Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.



Review Quotes




"in-depth look at many aspects of the world of machinima. Recommended"-Choice; "one of the best and most interesting books on machinima currently available"-Renderosity; "gathers essays and interviews highlighting technical aspects of machinima"-Reference & Research Book News.



About the Author



Phylis Johnson is Professor & Director of the School of Journalism & Mass Communication at San Jose State University. Donald Pettit is a freelance photographer and videographer, and the CEO of Lowe Runo Productions, a media company that features machinima and video production.
Dimensions (Overall): 8.9 Inches (H) x 6.0 Inches (W) x .9 Inches (D)
Weight: .95 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 327
Genre: Performing Arts
Sub-Genre: Film
Publisher: McFarland & Company
Theme: Reference
Format: Paperback
Author: Phylis Johnson & Donald Pettit
Language: English
Street Date: March 21, 2012
TCIN: 94292568
UPC: 9780786461714
Item Number (DPCI): 247-17-5303
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.9 inches length x 6 inches width x 8.9 inches height
Estimated ship weight: 0.95 pounds
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