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About this item
Highlights
- Drawing on the tools of game design to fix democracy.
- About the Author: Josh Lerner is Executive Director of The Participatory Budgeting Project, a nonprofit organization in New York City that empowers communities to decide how to spend public money.
- 288 Pages
- Games, Video & Electronic
Description
About the Book
"Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable--even fun."--Book Synopsis
Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable--even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun--and make it work.About the Author
Josh Lerner is Executive Director of The Participatory Budgeting Project, a nonprofit organization in New York City that empowers communities to decide how to spend public money.Dimensions (Overall): 9.0 Inches (H) x 6.0 Inches (W) x .64 Inches (D)
Weight: .92 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 288
Genre: Games
Sub-Genre: Video & Electronic
Publisher: MIT Press
Format: Paperback
Author: Josh A Lerner
Language: English
Street Date: February 6, 2024
TCIN: 90891127
UPC: 9780262551144
Item Number (DPCI): 247-00-4109
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.64 inches length x 6 inches width x 9 inches height
Estimated ship weight: 0.92 pounds
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