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Ray Tracing Gems II - by Adam Marrs & Peter Shirley & Ingo Wald (Hardcover)

Ray Tracing Gems II - by  Adam Marrs & Peter Shirley & Ingo Wald (Hardcover) - image 1 of 1
Ray Tracing Gems II - by  Adam Marrs & Peter Shirley & Ingo Wald (Hardcover) - image 1 of 1
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About this item

Highlights

  • This Open Access book is a must-have for anyone interested in real-time rendering.
  • About the Author: ​Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA.
  • 858 Pages
  • Computers + Internet, Computer Graphics

Description



Book Synopsis



This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.



From the Back Cover



This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more



About the Author



Adam Marrs is a Senior Graphics Engineer in the Game Engines and Core Technology group at NVIDIA. He holds a PhD in computer science, has conducted graphics research in academia and industry, published at HPG, Eurographics, JCGT, and wrote for the GPU Zen 2 and Ray Tracing Gems books. He has shipped graphics code in AAA game titles and commercial game engines.
Peter Shirley is a Distinguished Engineer in the Research group at NVIDIA. He holds a PhD in computer science and has worked in academics, startup companies, and industry. He is the author of several books including the recent Ray Tracing in One Weekend series.
Ingo Wald is a Director, Ray Tracing, at NVIDIA. He holds a PhD in computer science, has a long history of ray tracing related research in both academia and industry, and is probably best known for authoring and co-authoring various papers and open-source software project related to rendering, visualization, data structures, and other topics that in one or another form usually involve ray tracing.
Dimensions (Overall): 10.2 Inches (H) x 8.2 Inches (W) x 1.6 Inches (D)
Weight: 4.5 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 858
Genre: Computers + Internet
Sub-Genre: Computer Graphics
Publisher: Apress
Format: Hardcover
Author: Adam Marrs & Peter Shirley & Ingo Wald
Language: English
Street Date: August 26, 2021
TCIN: 1001558404
UPC: 9781484271841
Item Number (DPCI): 247-27-2829
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1.6 inches length x 8.2 inches width x 10.2 inches height
Estimated ship weight: 4.5 pounds
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