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Rendering in Sketchup - by Daniel Tal (Paperback)

Rendering in Sketchup - by  Daniel Tal (Paperback) - 1 of 1
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About this item

Highlights

  • The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs.
  • About the Author: DANIEL TAL, RLA, is a licensed landscape architect who has been working in the architecture and site design industry since 1998.
  • 640 Pages
  • Architecture, Design, Drafting, Drawing & Presentation

Description



Book Synopsis



The sure way for design professionals to learn SketchUp modeling and rendering techniques

Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

The book focuses on tasks and principles at the core of photorealistic rendering, including:

  • Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace.
  • Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp.
  • Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces.
  • Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance.
  • Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs.
  • Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output.
  • Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process.
  • Photoshop post-processing: Learn how to further refine rendered images in Photoshop.
  • **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.



From the Back Cover



The sure way for design professionals to learn SketchUp(R) modeling and rendering techniques

Rendering in SketchUp(R) provides instructions for creating 3D photorealistic graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

The book focuses on tasks and principles at the core of photorealistic rendering, including:

  • Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace
  • Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight and Twilight Render*, which are easy to learn and function in SketchUp
  • Textures and materials: Discover how to obtain, apply, and edit texture images representing surfaces
  • Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance
  • Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs
  • Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output
  • Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process
  • Photoshop post-processing: Discover how to further refine rendered images in Photoshop

*Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the everchanging nature of technology, accompanying online chapters detail settings for additional integrated rendering programs.



About the Author



DANIEL TAL, RLA, is a licensed landscape architect who has been working in the architecture and site design industry since 1998. He freelances on a range of projects and consults on technology education and software development. As a SketchUp specialist, he conducts workshops and seminars on 3D modeling, consults on SketchUp-related tools, and beta tests future software releases to ensure that new developments meet the needs of professionals. He is also the author of SketchUp for Site Design and on occasion writes articles for Landscape Architecture magazine.

Dimensions (Overall): 9.63 Inches (H) x 7.16 Inches (W) x 1.13 Inches (D)
Weight: 2.7 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Design, Drafting, Drawing & Presentation
Genre: Architecture
Number of Pages: 640
Publisher: Wiley
Format: Paperback
Author: Daniel Tal
Featured book lists: Adopted Trade Books
Language: English
Street Date: March 25, 2013
TCIN: 89670668
UPC: 9780470642191
Item Number (DPCI): 315-00-0365
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 1.13 inches length x 7.16 inches width x 9.63 inches height
Estimated ship weight: 2.7 pounds
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