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The Adventure Zone: The Eleventh Hour - by Clint McElroy & Griffin McElroy & Travis McElroy & Justin McElroy & Carey Pietsch (Paperback)

The Adventure Zone: The Eleventh Hour - by  Clint McElroy & Griffin McElroy & Travis McElroy & Justin McElroy & Carey Pietsch (Paperback) - 1 of 1
$11.63 sale price when purchased online
$19.99 list price
Target Online store #3991

About this item

Highlights

  • Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
  • About the Author: Meet the McElroys!
  • 352 Pages
  • Comics + Graphic Novels, Fantasy
  • Series Name: Adventure Zone

Description



About the Book



"The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting--along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts."--



Book Synopsis



Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!

The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting― along with their lives―comes to an abrupt end.

But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)



Review Quotes




"This arc is a favorite among podcast listeners for many reasons and nearly all those reasons are showcased with the help of Pietsch's beautiful art..the heart and soul of this arc is inarguably there, and it's sure to elicit some tears among readers."--Taylor Crossley of Booklist

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries




About the Author



Meet the McElroys! Clint was born first, which recent studies have shown is the best procedure for fathers and sons; then came Justin, Travis, and, last but not least, Griffin. This hilarious family gained fame in the world of podcasts with My Brother, My Brother and Me (which spawned a popular tv show), Sawbones, Shmanners, Rose Buddies, and a farcical romp called The Adventure Zone.

Carey Pietsch is a cartoonist based out of Brooklyn, New York. Her work includes drawing for Lumberjanes and the Mages of Mystralia webcomic. Carey also makes Keepsakes and other original comics about magic and empathy. Along with brightening her workdays, The Adventure Zone got her to join a D&D campaign.

Dimensions (Overall): 11.8 Inches (H) x 7.8 Inches (W) x 1.2 Inches (D)
Weight: 1.65 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 352
Genre: Comics + Graphic Novels
Sub-Genre: Fantasy
Series Title: Adventure Zone
Publisher: First Second
Format: Paperback
Author: Clint McElroy & Griffin McElroy & Travis McElroy & Justin McElroy & Carey Pietsch
Language: English
Street Date: February 21, 2023
TCIN: 84808243
UPC: 9781250793782
Item Number (DPCI): 247-30-7071
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 1.2 inches length x 7.8 inches width x 11.8 inches height
Estimated ship weight: 1.65 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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