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The Semiotics of Toys and Games - (Bloomsbury Advances in Semiotics) by Theo Van Leeuwen & Staffan Selander (Hardcover)
$130.99 when purchased online
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About this item
Highlights
- Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play.
- About the Author: Theo van Leeuwen is Professor of Language and Communication at the University of Southern Denmark, Denmark.
- 236 Pages
- Language + Art + Disciplines, Language Arts
- Series Name: Bloomsbury Advances in Semiotics
Description
About the Book
"Combining social semiotics with a design-oriented perspective on learning, this book shows how the toys and games produced by powerful global companies contribute to defining and changing the nature of childhood and to how children learn to understand and act in the world. Drawing on extensive research by the authors and their associates over more than two decades, it focuses on toys and games as resources for play, analysing their functionalities as well as their symbolic meaning potentials, and exemplifying how they are used in different contexts"--Book Synopsis
Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.
Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.Review Quotes
"An intriguing look into children's toys and games and the underlying views and ideologies
that inform them, their use and their rules." --Arlene Archer, University of Cape Town, South Africa
About the Author
Theo van Leeuwen is Professor of Language and Communication at the University of Southern Denmark, Denmark.
Staffan Selander is Professor Emeritus in Education/Didactic Science at the Department of Computer and Systems Sciences, Stockholm University, Sweden.Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .56 Inches (D)
Weight: 1.09 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 236
Genre: Language + Art + Disciplines
Sub-Genre: Language Arts
Series Title: Bloomsbury Advances in Semiotics
Publisher: Bloomsbury Academic
Theme: Sociolinguistics
Format: Hardcover
Author: Theo Van Leeuwen & Staffan Selander
Language: English
Street Date: November 14, 2024
TCIN: 94269621
UPC: 9781350324893
Item Number (DPCI): 247-45-1311
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 0.56 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 1.09 pounds
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