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3D Character Rigging in Blender - by Jaime Kelly (Paperback)

3D Character Rigging in Blender - by  Jaime Kelly (Paperback) - 1 of 1
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About this item

Highlights

  • Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character rigging with the help of this part-color guideKey Features- Learn how to use automatic and manual weight painting to merge skin and bone- Enhance any rig with a sweeping host of automatic controls and aids for animation- Keep your rigs efficient and clean for an optimal end user experience- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals.
  • Author(s): Jaime Kelly
  • 164 Pages
  • Computers + Internet, Computer Simulation

Description



About the Book



Some might say an animator is only as good as their rig. While that might be a stretch, animators can be very vocal about the rigs handed to them, that's why it's important to get it right and to be able to adapt to the needs.



Book Synopsis



Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character rigging with the help of this part-color guide

Key Features

- Learn how to use automatic and manual weight painting to merge skin and bone

- Enhance any rig with a sweeping host of automatic controls and aids for animation

- Keep your rigs efficient and clean for an optimal end user experience

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form.

As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips.

Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills.

By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.

What you will learn

- Understand the basic terminology of rigging and learn how to create and modify rigs

- Find out how bones interact with topology

- Get to grips with weight painting through the mesh

- Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of

- Make rigs visually appealing with advanced techniques such as shape keys and bone drivers

- Familiarize yourself with advanced techniques used by industry leaders

Who this book is for

If you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You'll need no prior knowledge of Blender to get started with this book, as we'll go step by step with shortcuts and UI pointers provided.

Table of Contents

- Introduction to Rigs and Terminologies

- Starting with Bones

- Using Weighting Tools to Give Life to a Mesh

- Beginning the Rigging Process

- Getting Started with Weight Painting

- Using IK and Rig Controls

- Getting Started with Shape Keys

- Beyond the Basics

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .35 Inches (D)
Weight: .65 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 164
Genre: Computers + Internet
Sub-Genre: Computer Simulation
Publisher: Packt Publishing
Format: Paperback
Author: Jaime Kelly
Language: English
Street Date: April 5, 2024
TCIN: 94345773
UPC: 9781803238807
Item Number (DPCI): 247-19-7618
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.35 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 0.65 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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