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Realizing 3D Animation in Blender - by Sam Brubaker (Paperback)

Realizing 3D Animation in Blender - by  Sam Brubaker (Paperback) - 1 of 1
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About this item

Highlights

  • Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professionalKey Features: - Master the essentials of 3D animation through engaging step-by-step exercises- Go from linking and posing a character to using a nonlinear animation editor- Discover unique insights and top tips that you won't find in the Blender documentation- Purchase of the print or Kindle book includes a free PDF eBookBook Description: Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations.
  • Author(s): Sam Brubaker
  • 456 Pages
  • Computers + Internet, Computer Simulation

Description



About the Book



Learn Blender and animation at the same time!



Book Synopsis



Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professional

Key Features:

- Master the essentials of 3D animation through engaging step-by-step exercises

- Go from linking and posing a character to using a nonlinear animation editor

- Discover unique insights and top tips that you won't find in the Blender documentation

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.

If you want to venture into 3D animation but don't know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.

By the end of this Blender 3D animation book, you'll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.

What You Will Learn:

- Become well-versed with the simple rules of keyframing and interpolation

- Understand the function and behavior of Blender's animation curves

- Bring a character to life with Blender 3D character animation

- Utilize multiple cameras and the video sequence editor for advanced shot composition

- Get to grips with Blender's mysterious non-linear animation tool

- Explore advanced features such as physics simulation and camera techniques

Who this book is for:

This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you're an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you're ready to dive into this book. While prior experience with Blender's animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.

Table of Contents

- Basic Keyframes in the Timeline

- The Graph Editor

- Bezier Keyframes

- Looking into Object Relationships

- Rendering an Animation

- Linking and Posing a Character

- Basic Character Animation

- The Walk Cycle

- Sound and Lip-Syncing

- Prop Interaction with Dynamic Constraints

- F-Curve Modifiers

- Rigid Body Physics

- Animating with Multiple Cameras

- Nonlinear Animation

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .92 Inches (D)
Weight: 1.71 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 456
Genre: Computers + Internet
Sub-Genre: Computer Simulation
Publisher: Packt Publishing
Format: Paperback
Author: Sam Brubaker
Language: English
Street Date: July 12, 2024
TCIN: 94347756
UPC: 9781801077217
Item Number (DPCI): 247-31-0508
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.92 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 1.71 pounds
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