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Cinematic Photoreal Environments in Unreal Engine 5 - by Giovanni Visai (Paperback)

Cinematic Photoreal Environments in Unreal Engine 5 - by  Giovanni Visai (Paperback) - 1 of 1
$43.99 sale price when purchased online
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About this item

Highlights

  • Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni VisaiKey Features- Implement advanced shaders, effects, and post-processing to make your environment look cinematic- Explore techniques for achieving realistic graphic complexity with incredible performance- Create your own materials and enhance the visuals of your gaming environment- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever.
  • Author(s): Giovanni Visai
  • 548 Pages
  • Computers + Internet, Computer Graphics

Description



About the Book



This book will help you understand UE 5 environment creation fundamentals to represent environments realistically and improve pipelines, from marketing to high-end movie production.



Book Synopsis



Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai

Key Features

- Implement advanced shaders, effects, and post-processing to make your environment look cinematic

- Explore techniques for achieving realistic graphic complexity with incredible performance

- Create your own materials and enhance the visuals of your gaming environment

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.

Starting with the steps for installing the game engine and learning about its potential, you'll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you'll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you'll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.

By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

What you will learn

- Generate a Master Material to create hundreds of different material instances

- Explore lighting principles and apply them to UE lighting systems

- Evaluate the pros and cons of real-time rendering in the world-building process

- Build massive landscapes with procedural materials, heightmap, landmass, and water

- Populate an environment with realistic assets using Foliage and Megascan

- Master the art of crafting stunning shots with Sequencer

- Enhance visual quality with Post Process Volume and Niagara

- Produce a photorealistic shot using the Movie Render Queue

Who this book is for

If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist's workflow and how to optimize performance.

Table of Contents

- Creating Your First Project in Unreal Engine 5

- Navigating the Unreal Engine 5 Interface

- Exploring Unreal Engine 5 Project Structure

- Importing and Working with Assets

- Mastering Materials and Shading

- Illuminating Your World with Lighting

- Exploring Nanite, RVTs, and the World Partition Tool

- Utilizing the Megascans Library

- Mastering Landscape and Terrain

- Creating Diverse Environments with Plugins

- Crafting Cinematic Shots with Cameras and Sequencer

- Enhancing Scenes with Post-Processing and Niagara

- Rendering and Exporting Cinematic Shots

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x 1.11 Inches (D)
Weight: 2.05 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 548
Genre: Computers + Internet
Sub-Genre: Computer Graphics
Publisher: Packt Publishing
Format: Paperback
Author: Giovanni Visai
Language: English
Street Date: May 17, 2024
TCIN: 94346395
UPC: 9781803244112
Item Number (DPCI): 247-23-1870
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 1.11 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 2.05 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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