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Unreal Engine 5 Game Development with C++ Scripting - by Zhenyu George Li (Paperback)

Unreal Engine 5 Game Development with C++ Scripting - by  Zhenyu George Li (Paperback) - 1 of 1
$44.99 sale price when purchased online
$49.99 list price
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About this item

Highlights

  • Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey Features- Learn C++ programming as well as C++ scripting for Unreal Engine 5- Practice the UE5 scripting APIs through a game project to improve your knowledge and skills- Explore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities.
  • Author(s): Zhenyu George Li
  • 384 Pages
  • Computers + Internet, Programming

Description



About the Book



Unreal Engine 5 Game Development with C++ Scripting is a comprehensive guide to mastering C++ syntax, object-oriented programming, character creation, gameplay, UI, networking, and more.



Book Synopsis



Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch

Purchase of the print or Kindle book includes a free PDF eBook

Key Features

- Learn C++ programming as well as C++ scripting for Unreal Engine 5

- Practice the UE5 scripting APIs through a game project to improve your knowledge and skills

- Explore essential techniques and development cycles including design, implementation, optimization, and publishing

Book Description

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.

You'll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You'll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you'll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.

By the end of this book, you'll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.

What you will learn

- Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor

- Discover C++ programming for Unreal Engine C++ scripting

- Understand object-oriented programming concepts and C++-specific syntax

- Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism

- Use the predefined Unreal Engine classes and the programming mechanism

- Write code to solve practical problems and accomplish tasks

- Implement solutions and methods used in game development

Who this book is for

This book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.

Table of Contents

- Creating Your First Unreal C++ Game

- Editing C++ Code in Visual Studio

- Learning C++ and Object-Oriented Programming

- Investigating the Shooter Game's Generated Project and C++ Code

- Learning How to Use UE Gameplay Framework Base Classes

- Creating Game Actors

- Controlling Characters

- Handling Collisions

- Improving C++ Code Quality

- Making Pangaea a Network Multiplayer Game

- Controlling the Game Flow

- Polishing and Packaging the Game

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .79 Inches (D)
Weight: 1.45 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 384
Publisher: Packt Publishing
Theme: Games
Format: Paperback
Author: Zhenyu George Li
Language: English
Street Date: August 30, 2023
TCIN: 89994801
UPC: 9781804613931
Item Number (DPCI): 247-34-7562
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.79 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 1.45 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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