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Designing Games - by Tynan Sylvester (Paperback)

Designing Games - by  Tynan Sylvester (Paperback) - image 1 of 1
Designing Games - by  Tynan Sylvester (Paperback) - image 1 of 1
$34.99 sale price when purchased online
$54.99 list price
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About this item

Highlights

  • Ready to give your design skills a real boost?
  • About the Author: Tynan Sylvester first designed games in 2000.
  • 413 Pages
  • Computers + Internet, Programming

Description



About the Book



Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.



Book Synopsis



Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ s hit video games. Youâ ll learn principles and practices for crafting games that generate emotionally charged experiencesâ a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each otherâ s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your gameâ s market positioning will affect your design



About the Author



Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games' 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website.

Tynan believes that much of what we think of game design grows from the metaphors we use to describe it. He likes to work at finding metaphors that create useful answers instead of deadly assumptions. He also enjoys bacon and prefers Picard to Kirk.

Tynan's game design blog is at tynansylvester.com. He likes talking to people, so go ahead and post a comment or email him at tynan.sylvester@gmail.com.

Dimensions (Overall): 8.98 Inches (H) x 6.07 Inches (W) x .88 Inches (D)
Weight: 1.23 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 413
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: O'Reilly Media
Format: Paperback
Author: Tynan Sylvester
Language: English
Street Date: March 26, 2013
TCIN: 82945054
UPC: 9781449337933
Item Number (DPCI): 247-10-2710
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.88 inches length x 6.07 inches width x 8.98 inches height
Estimated ship weight: 1.23 pounds
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