Sponsored
Introduction to 3D Game Programming with DirectX 11 - by Frank Luna (Mixed Media Product)
$52.99 sale price when purchased online
$55.99 list price
Target Online store #3991
About this item
Highlights
- No detailed description available for "Introduction to 3D Game Programming with DirectX 11".
- About the Author: Luna Frank: Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years.
- 600 Pages
- Computers + Internet, Programming
Description
About the Book
Updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11.Book Synopsis
No detailed description available for "Introduction to 3D Game Programming with DirectX 11".Review Quotes
intended for C++ programmers and other intermediate level 3D programmers interested in the intricacies of DirectX, this volume on game oriented 3D graphics provides practical instruction for performing common tasks within this popular Microsoft Windows based graphics API. Beginning with an overview of required mathematical prerequisites, the volume covers topics such as Direct 3D foundational principles; lighting, texturing, and blending; shaders; cube mapping; ambient occlusion; meshes; and character animation. A series of appendices cover technical data and additional advanced topics and examples. Chapters include numerous code examples and screenshots, as well as chapter exercises. An accompanying DVD includes source code and digital copies of all example images used in the text. Luna is a 3D programming expert and the author of several books on DirectX programming.
With the latest developmental tools, one can create wonderful and vivid worlds. "3D Game Programming with DirectX 11" elaborates on how to get the most out the DirectX tools, the processes used by many recent 3D game developers. Frank D. Luna explores the newest developments that come with this edition of DirectX, how to make the most of 3D lighting, texturing, reflections, animation, and other vital elements. With exercises to practice with the ideas within, and a DVD with further resources and lessons, "3D Game Programming with DirectX 11" is a strong pick for anyone seeking to further their skills, be it for their career or as a hobby.
About the Author
Luna Frank:Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Dimensions (Overall): 9.0 Inches (H) x 7.0 Inches (W) x 1.75 Inches (D)
Weight: 3.25 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 600
Publisher: Mercury Learning and Information
Theme: Games
Format: Mixed Media Product
Author: Frank Luna
Language: English
Street Date: March 13, 2012
TCIN: 1002477953
UPC: 9781936420223
Item Number (DPCI): 247-48-4659
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.
Shipping details
Estimated ship dimensions: 1.75 inches length x 7 inches width x 9 inches height
Estimated ship weight: 3.25 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO
Return details
This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.