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Java Game Development with Libgdx - 2nd Edition by Lee Stemkoski (Paperback)

Java Game Development with Libgdx - 2nd Edition by  Lee Stemkoski (Paperback) - 1 of 1
$75.14 sale price when purchased online
$79.99 list price
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About this item

Highlights

  • Learn to design and create video games using the Java programming language and the LibGDX software library.
  • About the Author: Lee Stemkoski is a professor of computer science and mathematics.
  • 433 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn

  • Create 12 complete video game projects
  • Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Who This Book Is For
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.



From the Back Cover



Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn:

  • Create 12 complete video game projects
  • Advanced Java programming concepts, includ
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers


  • Review Quotes




    "This second edition is a good introduction to game programming using LibGDX. ... the book presents 12 video games for which source code can be downloaded from the publisher's website. ... this book is highly recommended for game developers who want to start using LibGDX in their projects." (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)



    About the Author



    Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. from Dartmouth College in 2006. He has been teaching at the college level since then, with an emphasis on Java programming, computer graphics, and video game development for the past eight years. He has refined the set of topics covered and the progression of material in this book based on years of experience helping students overcome their difficulties with these particular topics. He has authored another game development book, Game Development with Construct 2, in addition to many scholarly articles and game development tutorials.
    Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .92 Inches (D)
    Weight: 1.73 Pounds
    Suggested Age: 22 Years and Up
    Sub-Genre: Programming
    Genre: Computers + Internet
    Number of Pages: 433
    Publisher: Apress
    Theme: Games
    Format: Paperback
    Author: Lee Stemkoski
    Language: English
    Street Date: January 19, 2018
    TCIN: 94035011
    UPC: 9781484233238
    Item Number (DPCI): 247-31-2526
    Origin: Made in the USA or Imported
    If the item details above aren’t accurate or complete, we want to know about it.

    Shipping details

    Estimated ship dimensions: 0.92 inches length x 7 inches width x 10 inches height
    Estimated ship weight: 1.73 pounds
    We regret that this item cannot be shipped to PO Boxes.
    This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

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