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Learning C# by Developing Games with Unity 2020 - Fifth Edition - 5th Edition by Harrison Ferrone (Paperback)

Learning C# by Developing Games with Unity 2020 - Fifth Edition - 5th Edition by  Harrison Ferrone (Paperback) - 1 of 1
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About this item

Highlights

  • Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guideKey Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book Description Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas.
  • Author(s): Harrison Ferrone
  • 366 Pages
  • Computers + Internet, Programming

Description



About the Book



This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.



Book Synopsis



Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide

Key Features

  • Understand C# programming basics, terminology, and coding best practices
  • Put your knowledge of C# concepts into practice by building a fun and playable game
  • Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .76 Inches (D)
Weight: 1.38 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 366
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Packt Publishing
Theme: Games
Format: Paperback
Author: Harrison Ferrone
Language: English
Street Date: August 21, 2020
TCIN: 94490068
UPC: 9781800207806
Item Number (DPCI): 247-12-4048
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.76 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 1.38 pounds
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