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Unity Cookbook - Fifth Edition - 4th Edition by Matt Smith & Shaun Ferns & Sinéad Murphy (Paperback)

Unity Cookbook - Fifth Edition - 4th Edition by  Matt Smith & Shaun Ferns & Sinéad Murphy (Paperback) - 1 of 1
$39.99 sale price when purchased online
$49.99 list price
Target Online store #3991

About this item

Highlights

  • Are you ready to take your Unity game development skills to the next level?
  • Author(s): Matt Smith & Shaun Ferns & Sinéad Murphy
  • 780 Pages
  • Computers + Internet, Programming Languages

Description



About the Book



Unlock the limitless potential of Unity 2023 game development with this new edition.



Book Synopsis



Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey.

Purchase of the print or Kindle book includes a free eBook in the PDF format.

Key Features
  • Explore VR and AR development to create immersive experiences that redefine gaming
  • Craft captivating mobile games with optimized performance and user-friendly controls
  • Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration
Book Description

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.

In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.

From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.

So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.

What you will learn
  • Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly
  • Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents
  • Discover the power of Cinemachine in Unity for intelligent camera movements
  • Elevate games with immersive audio, including background music and dynamic sound effects
  • Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems
  • Build your own shaders using Unity's Shader Graph tool
Who this book is for

If you're a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Table of Contents
  1. Displaying Data with Core UI Elements
  2. Responding to User Events for Interactive UIs
  3. Inventory and Advanced UIs
  4. Playing and Manipulating Sounds
  5. Textures, Materials and 3D objects
  6. Creating 3D environments with Terrains
  7. Creating 3D geometry with ProBuilder
  8. 2D Animation and Physics
  9. Animated Characters
  10. Saving and Loading Data
  11. Controlling and Choosing Positions
  12. Navigation Meshes and Agents
  13. Cameras, Lighting, and Visual Effects
  14. Shader Graphs and Video Players
  15. Particle Systems and Other Visual Effects
  16. Mobile Games and Applications
  17. Augmented Reality (AR)

(N.B. Please use the Look Inside option to see further chapters)



Review Quotes




"As someone with a lot of experience in Unity, it is seldom I come across a book that is so useful in Unity techniques. Page after page of concise solutions with clear explanations. There are so many different solutions involved in here that just skimming through this is its own form of motivation. Personally, I tend to prefer just searching for the individual things I need online at the moment I need it. But this is the first book I've seen that makes me rethink that. I'll probably have this sitting out at the next game jam, and certainly skim through it every now and then to remind myself what quick wins are available." - Dan Violet Sagmiller, Lead Unity Engineer at FLAIM Systems and Author


Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x 1.55 Inches (D)
Weight: 2.9 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 780
Genre: Computers + Internet
Sub-Genre: Programming Languages
Publisher: Packt Publishing
Theme: C#
Format: Paperback
Author: Matt Smith & Shaun Ferns & Sinéad Murphy
Language: English
Street Date: November 30, 2023
TCIN: 91103560
UPC: 9781805123026
Item Number (DPCI): 247-38-7030
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 1.55 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 2.9 pounds
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