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Practical Game Design - Second Edition - 2nd Edition by Adam Kramarzewski & Ennio de Nucci (Paperback)

Practical Game Design - Second Edition - 2nd Edition by  Adam Kramarzewski & Ennio de Nucci (Paperback) - 1 of 1
$40.09 sale price when purchased online
$49.99 list price
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About this item

Highlights

  • Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platformsPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesMaster the skills, processes, and techniques essential for working in a professional settingGrasp the core principles and processes of level design, world building, and storytellingDesign, implement, and refine high-quality features and mechanics for contemporary video gamesBook DescriptionIf you're in search of a cutting-edge actionable guide to game design, your quest ends here!
  • Author(s): Adam Kramarzewski & Ennio de Nucci
  • 446 Pages
  • Computers + Internet, Programming

Description



About the Book



If you're in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.



Book Synopsis



Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms

Purchase of the print or Kindle book includes a free PDF eBook

Key Features
  • Master the skills, processes, and techniques essential for working in a professional setting
  • Grasp the core principles and processes of level design, world building, and storytelling
  • Design, implement, and refine high-quality features and mechanics for contemporary video games
Book Description

If you're in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.

The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you'll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You'll then be introduced to level design, interactive storytelling, user experience and accessibility.

By the end of this game design book, you'll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.

What you will learn
  • Define the scope and structure of a game project
  • Conceptualize a game idea and present it to others
  • Design gameplay systems and communicate them clearly and thoroughly
  • Build and validate engaging game mechanics
  • Design successful games as a service and prepare them for live operations
  • Improve the quality of a game through playtesting and meticulous polishing
Who this book is for

Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.

Table of Contents
  1. Introducing the Game Production Process
  2. Preparing a Game Concept
  3. Scoping a Game Project
  4. Creating Design Documentation
  5. Understanding Game Mechanics
  6. Designing Systems and Features
  7. Making Prototypes
  8. Designing Compelling Stories for Games
  9. The Fundamentals of Level Design
  10. Creating Characters
  11. Balancing Your Content and Systems
  12. Building a Great User Interface and User Experience
  13. Making Your Games Accessible
  14. Mastering Games as a Service
  15. Understanding Monetization Techniques
  16. The Final 10%
Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .9 Inches (D)
Weight: 1.68 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 446
Publisher: Packt Publishing
Theme: Games
Format: Paperback
Author: Adam Kramarzewski & Ennio de Nucci
Language: English
Street Date: August 18, 2023
TCIN: 89912474
UPC: 9781803245157
Item Number (DPCI): 247-44-9771
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.9 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 1.68 pounds
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